RimWorld: Biotech - All Genes Explained (2024)

  • by Adrian Oprea
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RimWorld: Biotech - All Genes Explained (1)

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You can now evolve all your pawns in RimWorld with the help of the Biotech DLC and the new genes that it added. Do you want cat-human hybrids that can spit fire? Well, you can now create the weirdest abominations you can think of, and more! With the help of the RimWorld Biotech genes, there are no more limits. Here are all the new genes added to RimWorld with the addition of the Biotech DLC.

Table of Contents -

Table of All the Genes in RimWorld: Biotech

Archite

Ability

Hemogen

Psychic

Beauty

Miscellaneous

Movement

Mood

Temperature

Resistance and sensitivity

Violence

Sleep

Pain

Cosmetic

Aptitudes

Drugs

Reproduction

Table of All the Genes in RimWorld: Biotech

Archite

NameDescriptionMetabolic RateComplexity
Gene implanterCarriers of this gene can implant a copy of their xenogerm into another person through a somewhat gross-looking injector organ. Their own genetic material will then regrow very slowly. If they implant while their genes are regrowing, they will die.03
Perfect immunityCarriers of this gene have archite-enhanced immune systems which intelligently destroy invaders. They are totally immune to most normal illnesses.03
Non-senescentCarriers of this gene do not go through senescence in the normal way. They never get chronic age-related diseases like cancer, bad back, cataracts, or dementia.03
ScarlessCarriers of this gene have a special type of regenerator cell which can heal old wounds and chronic illnesses like bad back.04
AgelessCarriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely.03
DeathlessCarriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die.07
Archite metabolismCarriers of this gene have special archites in their cells that facilitate and optimize metabolism. This improves overall genetic and metabolic quality.+66

Ability

NameDescriptionMetabolic RateComplexity
Fire spew
Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground.−20
Foam sprayCarriers grow glands in the neck that generate and store a fire-retardant foam. They can spew this foam over an area to extinguish fires.−20
Longjump legsCarriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances.−20
Animal warcallCarriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them.−21
Acid sprayCarriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.−20

Hemogen

NameDescriptionMetabolic RateComplexity
BloodfeederCarriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly.−10
CoagulateCarriers of this gene have special glands on their hands and wrists, as well as a unique salivary compound that they can use to rapidly tend wounds.−10
Piercing SpineCarriers grow an opening in their upper chest along with a quiver of keratin spines. Using a hemogen-powered chemical reaction, they can fire these spines at high speed at nearby targets with surprising accuracy.−10
HemogenicCarriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes. Carriers lose 2 hemogen per day from biological entropy.+11
Hemogen drainCarriers lose an additional 8 hemogen per day from biological entropy.+61
DeathrestCarriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies.\n\nThose who put off deathresting will suffer from deathrest exhaustion.+60

Healing

NameDescriptionMetabolic RateComplexity
Slow wound healingCarriers of this gene heal from wounds half as fast as normal.+20
Fast wound healingCarriers of this gene heal from wounds twice as fast as normal.−20
Superfast wound healingCarriers of this gene heal from wounds four times as fast as normal.−30
Weak immunityCarriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.+20
Strong immunityCarriers of this gene gain immunity to diseases faster than normal.−10
Super immunityCarriers of this gene gain immunity to diseases more considerably faster than normal.−22
SuperclottingCarriers of this gene have extra-power coagulating factors in their blood, and will stop bleeding very quickly when wounded.−10

Psychic

NameDescriptionMetabolic RateComplexity
Psychic bondingCarriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other’s mind will be badly disrupted.−11
Psychically deafCarriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power.+20
Psychically dullCarriers of this gene are less psychically-sensitive than others.+10
Psy-sensitiveCarriers of this gene are more psychically-sensitive than average.−20
Super psy-sensitiveCarriers of this gene are much more psychically-sensitive than most.−52

Beauty

NameDescriptionMetabolic RateComplexity
Staggeringly uglyCarriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They’re hard to look at.+20
UglyCarriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.+10
PrettyCarriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.−10
BeautifulCarriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.−20

Miscellaneous

NameDescriptionMetabolic RateComplexity
FurskinCarriers of this gene grow thick fur all over their body, which protects them from cold temperatures.−11
Furry tailCarriers of this gene grow a fluffy tail which partially protects them from cold temperatures.−11
Smooth tailCarriers of this gene grow a slender tail that can act as a dexterous fifth limb.−11
Human handsCarriers of this gene have regular human hands.00
Trotter handsCarriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.+11
Elongated fingersLong, delicate fingers improve the carrier’s manipulation capacity. This aids with many tasks, especially crafting and construction.−11
NearsightedCarriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.+20
Strong stomachCarriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.−10
Dark visionCarriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.−10
InbredThis genetic condition affects a person’s fertility, immunity, and mental capacity.−20
Robust digestionCarriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don’t mind the taste of raw food at all.−22
Mild cell instabilityCarriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.+20
Major cell instabilityCarriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.+40
Pollution stimulusCarriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.−11
UnstoppableCarriers of this gene are not slowed down when taking damage.−21
Slow learnerCarriers of this gene have deficient long-term memories and don’t understand new ideas quickly. They are slow at learning new skills and knowledge.+20
Fast learnerCarriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.−20

Movement

NameDescriptionMetabolic RateComplexity
Slow runnerCarriers of this gene move more slowly than normal.+30
Fast runnerCarriers of this gene move more quickly than normal.−30
Very fast runnerCarriers of this gene move much more quickly than normal.−50
Naked speedCarriers of this gene move slower while clothed, and faster while naked.+21

Mood

NameDescriptionMetabolic RateComplexity
DepressiveCarriers of this gene are highly predisposed to negative emotion. They’ll see the bad in every situation and have a much lower mood than others.+50
PessimistCarriers of this gene are predisposed to pessimistic perceptions. They’ll tend to interpret things negatively and have lower mood than others.+30
OptimistCarriers of this gene are predisposed to optimistic feelings. They’ll have higher mood than others.−12
SanguineCarriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They’ll have much higher mood than others.−23

Temperature

NameDescriptionMetabolic RateComplexity
Cold weaknessCarriers of this gene are slightly less comfortable in cold temperatures.+10
Cold tolerantCarriers of this gene are slightly more comfortable in cold temperatures.−10
Cold super-tolerantCarriers of this gene are much more comfortable in cold temperatures.−20
Heat weaknessCarriers of this gene are slightly less comfortable in warm temperatures.+10
Heat tolerantCarriers of this gene are slightly more comfortable in warm temperatures.−10
Heat super-tolerantCarriers of this gene are much more comfortable in warm temperatures.−20

Resistance and sensitivity

NameDescriptionMetabolic RateComplexity
Partial antitoxic lungsCarriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower.−10
Total antitoxic lungsCarriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure.−32
Fire resistantCarriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.−20
TinderskinCarriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4.20
PyrophobiaCarriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment.40
Tox resistanceCarriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They’ll gain half the amount of toxic buildup compared to others. Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream.−20
Tox immunityCarriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog. The carrier’s biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments.−42
Mild UV sensitivityCarriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight.30
Intense UV sensitivityCarriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.42

Violence

NameDescriptionMetabolic RateComplexity
Kind instinctCarriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance.−10
Violence disabledCarriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another.30
Kill thirstCarriers of this gene lust for the feeling of ending another’s life. They will become irritated if they go for too long without killing someone in close combat.40
Dead calmCarriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks.−10
AggressiveCarriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.20
Hyper-aggressiveCarriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type.30
Weak melee damageCarriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak.10
Strong melee damageCarriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.−20

Sleep

NameDescriptionMetabolic RateComplexity
SleepyCarriers of this gene get tired somewhat faster than others.20
Low sleepCarriers of this gene get tired less quickly than others.−42
Never sleepCarriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep.−63

Pain

NameDescriptionMetabolic RateComplexity
DelicateCarriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.30
RobustCarriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.−20
Reduced painCarriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain’s nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.−10
Extra painCarriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain’s nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it’s considered a negative and makes it hard to push through difficult situations.20

Cosmetic

NameDescriptionMetabolic RateComplexity
No hairCarriers of this gene grow no hair on the head.00
Short-hairedCarriers of this gene can only grow short hair.00
Long-hairedCarriers of this gene grow hair on the head very quickly.00
Greyless hairCarriers of this gene keep their natural hair color as they age.00
Only bushy beardsMale carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards.00
BeardlessCarriers of this gene grow no facial hair.00
Unisex beardsCarriers of this gene always have thick facial hair, even women.00
Ink black skinCarriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink.00
Slate gray skinCarriers of this gene produce a pigment that turns their skin slate gray.00
Light gray skinCarriers of this produce a light-gray pigment in their skin.00
Sheer white skinCarriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering.00
Blue skinCarriers of this gene produce a pigment that turns their skin a blue color.00
Purple skinCarriers of this gene produce a pigment that gives their skin a purple color.00
Pale red skinCarriers of this gene produce a pigment that turns their skin a moderate red color.00
Deep red skinCarriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance.00
Pale yellow skinCarriers of this gene produce a pigment that turns their skin a grayish yellow color.00
Deep yellow skinCarriers of this gene produce a pigment that gives their skin a deep yellow color.00
Orange skinCarriers of this gene produce a pigment that gives their skin an orange color.00
Green skinCarriers of this gene produce a pigment that gives their skin a green color.00
Red eyesCarriers of this gene have deeply red-pigmented eyes.00
Gray eyesCarriers of this gene have pale white-gray eyes.00
Heavy browCarriers of this gene have a prominent brow.00
Facial ridgesCarriers of this gene grow raised ridges of skin on their face.00
Fat bodyCarriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.00
Thin bodyCarriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.00
Hulk bodyCarriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.00
Standard bodyCarriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.00
Human earsCarriers of this gene have regular human ears.00
Pig earsCarriers of this gene will grow pointed pig-like ears.00
Floppy earsCarriers of this gene grow long, floppy hound-like ears.00
Cat earsCarriers of this gene have cat-like ears.00
Pointed earsCarriers of this gene have pointed ears.00
Human noseCarriers of this gene have regular human noses.00
Pig noseCarriers of this gene have pig-like snouts.00
Human jawCarriers of this gene have regularly-shaped jaws.00
Heavy jawCarriers of this gene have large jaws.00
Gaunt headCarriers of this gene have a pinched, gaunt appearance in their face and head.00
Human headboneCarriers of this gene have regular human skulls.00
Mini-hornsCarriers of this gene grow two small horns protruding from the forehead.00
Center-hornCarriers of this gene grow a single horn protruding from the center of the forehead.00
Human voiceCarriers of this gene have regular human vocal chords.00
Pig voiceCarriers have a squealing voice like that of a pig.00
Roar voiceCarriers have an animal-like roaring voice.00

Aptitudes

There is one of these genes for each skill in RimWorld.

NameDescriptionMetabolic RateComplexity
Awful skillThe carrier’s aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill.21
Poor skillThe carrier’s aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level.11
Strong skillThe carrier’s aptitude in skill is increased by 4. Aptitude acts like an offset on skill level.−11
Great skillThe carrier’s aptitude in skill is increased by 8. Aptitude acts like an offset on skill level.−32

Drugs

There is one of these genes for every drug in RimWorld.

NameDescriptionMetabolic RateComplexity
Drug addict-resistCarriers are only half as likely to become addicted to drug.−21
Drug addict-immuneCarriers of this gene never get addicted to drug.−52
Drug dependencyCarriers of this gene need to ingest drug on a regular basis to survive. After duration without drug, carriers will suffer from drug deficiency. After duration, they will fall into a coma. After duration, they will die.41

Reproduction

NameDescriptionMetabolic RateComplexity
SterileCarriers of this gene cannot reproduce by natural means.+10
FertileCarriers of this gene have a higher chance of becoming pregnant or impregnating others.00
Low libidoCarriers of this gene are less likely to engage in lovin’ with their partner.00
High libidoCarriers of this gene are more likely to engage in lovin’ with their partner.00

And that is all you need to know about all the genes in RimWorld: Biotech. Check out other interesting RimWorld guides, news, and articles:

RimWorld: All Traits|RimWorld: How to Get More Components|RimWorld: How to Feed Animals

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Adrian Oprea

Based in Munich, Germany, Adrian Oprea is the Founder of Raider King. He is a writer with a passion for storytelling and a love for all things RPG. When not wielding a keyboard, he can be found exploring fantastical worlds, one quest at a time.

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RimWorld: Biotech - All Genes Explained (2024)

FAQs

How many gene processors can you have in Rimworld biotech? ›

Multiple processors can be connected at the same time, up to a maximum of 100 for a total of +200 complexity.

Do xenogenes override germline genes Rimworld? ›

Germline genes (also called Endogenes in the code) are genes heritable through birth. They cannot be modified in any way. However, if a germline gene and xenogene would conflict, the xenogene takes priority.

What is the complexity limit in Rimworld biotech? ›

A gene assembler can create xenogerms with a maximum complexity of 6, plus 2 for every attached gene processor.

How many gene banks can you have Rimworld? ›

Up to 100 gene banks can be connected to a single gene assembler. Gene banks always require 40 watts of power, regardless of the number of genepacks they contain. As long as a genebank is powered, any contained genepacks will not deteriorate, but will instead be repaired over time at a rate of 1 HP/day.

What is the aging rate of a child in RimWorld biotech? ›

In total, a child takes about 6.91 years (415 days) to go from birth to age 20, of which 2.75 years (165 days) is from birth to age 11. , as long as it has access to power and nutrition. However, if used to speed up the "Child" stage (ages 3-13), then the vat will impact the child's Development.

How many mods are too many RimWorld? ›

Uninstalling and reinstalling mods during a playthrough can also corrupt your save file and cause crashing issues. Given the number of logs I've seen over the years I would say a "normal" amount of mods for RimWorld is between 100 and 300, with a surprisingly large number of players in the 500-600 mods range.

What are the odds of inbreeding Rimworld? ›

Inbreeding[edit]

The likelihood of this is modelled proportionally to the pawns' coefficient of relationship, though it is largely simplified. As a general rule, the risk is 80% for first-degree, 40% for second-degree, and 10% for third-degree relatives; however some exceptions apply, an example being 20% for cousins.

What is the difference between endogenes and xenogenes Rimworld? ›

There's two types of genes. Germline/Endogenes, and Xenogenes. Endogenes can be inherited by children, Xenogenes must be re-implanted via a Xenogerm into each pawn you want them in.

Can you implant genes Rimworld? ›

You can harvest the genes from anyone and implant those genes into your colonists and prisoners. You can also recombine genes to make bizarre and advantageous mixes of traits for implantation.

What is the optimal colonist number RimWorld? ›

Personally, I find that six to eight colonists is the ideal number. It's manageable while still increasing the colony's power, allowing you to take on most raids or random events in the game. I know many people prefer 10-12, however. It's up to you!

Is there a 12 faction limit RimWorld? ›

Other factions are permanently hostile and exist only to send attacks. Starting 1.3, you can set which faction can exist for your current gameplay setup when creating worlds. However, at 1.4, the limitation for how many can exist are 12, excluding Mechanoid Hive and Insect geneline.

Does map size matter RimWorld? ›

Larger globe coverage generates a fuller world, but takes a longer time to load up, and can also impact performance on lower-end systems. Configurable map sizes: 5% (Dev Mode)

How big should farm be rimworld? ›

A quick rule of thumb is to grow 10+ tiles of food crops per colonist in a biome with year-round growing. If the colony hunts as well, it will accumulate some food reserves, which can be saved for winter, fed to prisoners, or sold.

What is the maximum wealth in Rimworld? ›

At 100% threat scale (Strive to Survive) with neutral adaptation, you will receive 100% raid points. Once all factors have been applied, raid points are used to "buy" raiders. See below for details. The maximum wealth is 1,000,000 for the purposes of raid points, and the maximum number of raid points is 10,000.

Can you have two colonies Rimworld? ›

Multiple Colonies[edit]

Since Alpha 16, you can have up to 5 colonies running at the same time (available in Options > Gameplay). The larger you extend the more benefits and difficulties you will gain.

How many specialists can you have RimWorld? ›

Roles - Every ideoligion has a Leader and Moral Guide. From there, you can have up to 2 types of specialists. A Shooting Specialist will be great at ranged combat, but is unable to do many types of skilled work. Note that you can have as many specialists of a specific type as you want.

How many versions of each gene can I have? ›

People have two copies of most genes, one copy inherited from each parent. In some cases, however, the number of copies varies—meaning that a person can have one, three, or more copies of particular genes. Less commonly, both copies of a gene may be missing.

What is the maximum number of colonies setting RimWorld? ›

Multiple Colonies[edit]

Since Alpha 16, you can have up to 5 colonies running at the same time (available in Options > Gameplay). The larger you extend the more benefits and difficulties you will gain.

Can you have more than one genome? ›

But scientists are finding that it's quite common for an individual to have multiple genomes. Some people, for example, have groups of cells with mutations that are not found in the rest of the body. Some have genomes that came from other people.

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